//////////fur//// (D)

Ascii Art Ensemble (NL/ SLO)

Ato & Erational (F)

Blinkenlights Projekt (D)

Jaygo Bloom (UK)

Loren & Rachel Carpenter (US)

James Clar (USA)

Dekalko Studio/Djeff Regottaz (F)

Dirk Eijsbouts (NL)

VALIE EXPORT (AT)

S. Hanig/ G. Savicic (AT)

D.Hindman/S.Kiser/T.Morowati (USA)

Kiia Kallio (FI)

Stephan 'ST' Kambor (D)

Ludic Society (CH/AT)

Andrew Milmoe (USA)

Josh Nimoy (USA)

Josh Nimoy (USA)

Noel Nissen (CAN)

Guillaume Reymond (CH)

Niklas Roy (D)

Leif Rumbke (D)

Antoine Schmitt (F)

Jan-Peter E.R. Sonntag (D)

Time's Up (AT)

Mathilde µP (NL)

Phillip Worthington (UK)


Pong Folie (2006)

 
Text by Olaf Val 
 
Electronic appliances like TV-sets comprise a kind of filter, which are slided like a screen in our perception in front of our “reality”. The Pong screen stands for this image of an electronic structure, which infiltrates the observer’s view like films. The screen becomes a real object, whose features can be felt. This effect is enhanced by the proportions relating to the body.
 
The actual contents of the screen, which the telegame classic Pong comprises, is reduced to a minimal form. The netting of electronic parts and circuits reveals is mainly simple structure. Only the programme code inside the microcontroller remains hidden to the observer. The reduction of the medial contents in favour of form and material refers to the quest for a balance between “reality” and “screen”.

 
 
(ST)

 

  


http://www.pong-mythos.net


23.5.2013