Borg 3D is a light sculpture, an exploration and a tinker toy. It was built by Martin
Ongsiek. Surfing on the internet he found the site of James Clar,
who had already built a 3D display cube in 2002. For Ongsiek this was
the impetus to build his own light cube. This was one of the first projects to
emerge in the rooms of the DAS LABOR association, which had recently been
established in Bochum – an association of young, mostly computer-literate
people with one goal: “to create a room for everything that cannot be realised
in the private rooms of the members and other visitors.” Furthermore: “to be a
forum for all people who want to have a critical and creative discussion of
topics within the tension area of man-technology-society.”
[http://www.das-labor.org]
Borg 3D is rooted amidst this tension area: technically, Borg 3D is a
design of a three-dimensional electronic moving picture display. The social
aspect is represented through the software developed by Ongsiek. This
can be used by anyone to create animations for Borg 3D on their home
computer, to autonomously create an own programme. Finally, the human aspect is
again reserved to Pong. The players face each other. It is dear old Pong,
only in real 3D. Should Pong repeatedly trigger the birth of another
revolution of technology and media?
(A.
Lange)
“Made
by man for mankind. Using technology. Excitement remains.”
[http://www.das-labor.org]